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PORFOLIOS
Here are my graduate works since September 2020. It includes my work in both graduate school and after-graduate. I will keep updating if there are new works. It includes works of using Unreal engine, Maya, Substance painter, Houdini and other 3D graphic tools.
I'm mainly focused on Houdini simulation(cloth, destruction, collision, etc.), shader, vfx and tool development (python,C#, procedural HDA). Also I'm able to work with blueprint, props animation, different type of dynamic assets creation.
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